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4 : Interactive Method - 2D

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Todayโ€™s Main QUEST

์ง์„ ์„ ์–ด๋–ป๊ฒŒ ๊ทธ๋ฆด ๊ฒƒ์ธ๊ฐ€?
Q : ์ง์„ ์„ ๊ทธ๋ฆด๋•Œ ์–ด๋–ค Interface๊ฐ€ ์ข‹์„๊นŒ?

User Interface

์ง์„ ์„ ๊ทธ๋ฆด๋•Œ ๋Œ€ํ‘œ์ ์ธ ๋ฐฉ๋ฒ•์€ ํ”„๋กœ๊ทธ๋žจ์„ ์“ฐ๋Š” ๊ฒƒ(immediate drawing)์ด๋‹ค.
โ€ข
์ง์„ ์˜ ์œ„์น˜, ์ƒ‰์„ ๋ฐ”๊ฟ€ ๋•Œ๋งˆ๋‹ค ์ฝ”๋“œ๋ฅผ ๋ฐ”๊ฟ”์•ผ ํ•œ๋‹ค.
๋”ฐ๋ผ์„œ ์šฐ๋ฆฌ๋Š” ์œ ์ €๊ฐ€ ์‰ฝ๊ฒŒ ์‚ฌ์šฉํ• ๋งŒํ•œ ์กฐ์ž‘์ฒด๊ณ„๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•œ๋‹ค.

OpenGL Wiki

discard : fragment shader์„ ํ˜ธ์ถœํ•˜๊ธฐ ์ „์— depth buffer์„ ์“ฐ๋Š” ๊ฒƒ์„ ๋ง‰๋Š”๋‹ค.
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